CLUBHOUSE / FALL 2026
Out of possession
Club game model · 11v11 / 4-3-3
Custom build example. This illustrates what we can create with you, not a ready-made Trimmer platform. Your branding, features, and workflows are defined around your club. Discuss your idea
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
GAME IDEA
Prevent forward play and regain as high as the game allows through connected defending and pressure.
Team principles
TEAM PRINCIPLE 01
Create defending shape
Reduce usable space through compact and connected lines.
TEAM PRINCIPLE 02Build pressure on the ball
Make forward play difficult and create a realistic opportunity to win it.
TEAM PRINCIPLE 03Recover when pressure is broken
Restore pressure and compactness after the opponent progresses.
TEAM PRINCIPLE 04Take countermeasures
Prepare the team’s next attack while defending responsibly.
TEAM PRINCIPLE 05Deny the finish
Protect the central route, control runners and compete for the final action.
