CLUBHOUSE / FALL 2026
In possession
Club game model · 11v11 / 4-3-3
Custom build example. This illustrates what we can create with you, not a ready-made Trimmer platform. Your branding, features, and workflows are defined around your club. Discuss your idea
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
GAME IDEA
Advance through purposeful individual actions and short combinations, then create and score in the attacking half.
Team principles
TEAM PRINCIPLE 01
Create attacking shape
Give the player on the ball useful space and connections.
TEAM PRINCIPLE 02Provide options to play forward
Move in relation to opponents and teammates so forward play becomes possible.
TEAM PRINCIPLE 03Break lines to advance attack
Recognize whether to carry, combine or switch to progress.
TEAM PRINCIPLE 04Take countermeasures
Anticipate the opponent’s counterattack while we attack.
TEAM PRINCIPLE 05Finish the attack
Use movement, delivery and an efficient final action to create a clear chance.
