CLUBHOUSE / FALL 2026
Creating & scoring
Club game model · 11v11 / 4-3-3
Custom build example. This illustrates what we can create with you, not a ready-made Trimmer platform. Your branding, features, and workflows are defined around your club. Discuss your idea
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
Fictional players and staff · Saved session plans, game-day presentations and academy trips stay on this site. Other demo changes reset when you leave or reload.
In possession / Attacking half
Keep and advance the ball, create a chance and score.
Principles can apply across areas of the pitch. This phase groups priorities for the current field context.
Team principles
TEAM PRINCIPLE 01
Break lines to advance attack
Recognize whether to carry, combine or switch to progress.
TEAM PRINCIPLE 02Take countermeasures
Anticipate the opponent’s counterattack while we attack.
TEAM PRINCIPLE 03Finish the attack
Use movement, delivery and an efficient final action to create a clear chance.
